For my continuous assignment for my Game Development module of my third year at uni I decided to make a top-down perspective horde survival shooter game, sort of similar to the dead-ops arcade mode of Call of Duty: Black Ops. This game involves multiple weapons of many different types, a weapon pickup system, a top-down third person character animation system, a health and stamina system, a wave system that increases in difficulty, a procedural enemy spawning system, and simple enemy AI, among other smaller developments.